Fallout3 – The RIGHT level cap solution.

Complete review here.

I’m 60 hours in to the 80 hour game, and I’ve already hit the level cap. While fan patches exist (http://www.fileplanet.com/194463/190000/fileinfo/Fallout-3—Skill-Level-Cap-100-Mod) they aren’t the right approach:
What the creators should do is:
1: Slow the development of all experience by 10-25% or drop the benefits from leveling by a similar amount.
2: Raise the level cap by two
3: Clearly warn the user when they’re hitting the level cap.

This last is extremely important, as the user currently isn’t warned anywhere about the impending level cap, but there are compelling multiple traits that can only be added at the final level-up. Warn the user and let them make an informed choice with their final choice.

The level cap is a valuable thing, keeping you reasonably in line with the rest of the world but at a high enough level that the game is quite a bit easier. If this can’t be done in a mod like the one linked above, it should be done by the developers. As it is, the game is out of balance, and far more so than….. say…. StarCraft or Company of Heroes, when they shipped and then got multiple patches that rewrote the stats of substantial numbers of character classes.